Tuesday 29 March 2011

Car Title Loans

You can find quite a few locations to go if you need a mortgage or title loans. These areas consist of banks, credit unions and also pals. Car title loans are great when you want quick money, and do not choose to bother with all the trouble or embarrasment something else. This article examines several of the places it is possible to go such as Phoenix title loans whenever you need to have a loan like this.

Banks are commonly in the small business of making loans. One particular prospective downside to undertaking organization with all the financial institution, at the least while you want a loan, is always that they necessitate a great offer of documentation, unlike title loans AZ. You will need evidence of earnings, very good credit and sometimes an account with the financial institution. Some individuals just will not have the time or capability to go through the course of action of generating a formal financial institution mortgage. Having said that, this is a respectable solution should you are in search of income, specially for formal projects, including dwelling repairs or enhancements, starting up up a enterprise, or reinvesting in the small business. There exists generally lots of paperwork involved with applying for a financial institution mortgage and there is normally an in depth credit score check, so ensure to possess your accounts in order after you head to a financial institution hunting for any loan.

A further solution is usually to get what folks call a payday loan. Now, you might want to bear in mind that payday loans frequently carry quite higher curiosity. Not like a conventional financial institution mortgage, the amount of documentation which is required is substantially less burdensome. Very best of all, so long as you have a having to pay task, there is a fantastic opportunity you can be capable of get this loan without too much of the challenge. You may also say a similar about automobile title loans. In case you have a vehicle and proof of ownership, you are able to usually borrow approximately the volume that the automobile is worth. It is very important consider that with title loans, your automobile will likely be taken from you in the event you can’t repay. Some people do not want to run the risk of losing their motor vehicle so they opt to get money from an additional resource. Other folks discover the motor vehicle title to be quite good incentive to repay the loan so that they prefer this kind of dollars.

You also can apply for a micro-loan in excess of the internet, and have the cash deposited straight into your checking account. Other selections contain asking pals and relatives for your revenue. No matter what you decide on, recall that you’ve got numerous options, however they should be thought to be carefully and all alternatives weighed. Car title loans are beneficial for some circumstances, and also other instances you may opt for a bank or another method. In any case, it is best to understand that you’ve got many mortgage possibilities from which to choose.


Car Title Loans

Friday 18 March 2011

Twilight Game - Play Games Online

Twilight Game -
Does your kid use the excuse that video games help his future at getting a job in the video game industry, or that there are so many people out there in the video game industry designing, programming, and testing games that he could easily get a job at it if he just worked harder at playing games.

Well, the truth is a bit different than the ideas many people have. Yes there are jobs out there for people that test video games. Yes they do sit all day and play, PC, console and handheld video games. But that's it for the testers. Like so many jobs, it could be fun for a day or two but can you imagine being told to play a video game for the next six months and that's it. Your not even able to choose the game, it might be one you have no interest in or a genre yo don't like but your boss does not care. The game needs a tester and your it.

Some of the companies have their testers help and work closely with the designers, programmers and developers but others don't. They play games all day and have no choice in the matter. There are a lot of video game companies and they all need their games tested but it's not like many people think. A soda sitting on the side, the screen flashing and the noise with all the squeaks, grunts and groans of the current odd monsters getting bashed around as the guy in the fresh looking clean shirt plays and has fun at his job of playing video games.

Yes, I suppose the guy could look like this, but it's probably his first week. The video game industry hires people to test their games and there are a few different types of companies that do this hiring. This is one of the important parts of the industry if your interested in a job like this. There are three basic types of jobs for tester, the tester that works for the developer of the video game, the tester that works for a publishing company and the tester for the reviews and guides.

The three categories or areas that testers work in are not the only ones and it is not as simple as saying it's these three. But that's the major types or categories and I'll explain the differences. The first thing though is what is the job really, what do these guy's do and why would my kid really want this kind of job, does he even know what this would entail?

You can tell him right off the bat about what a job really is, it's doing what your boss tells you. I don't care what the job or how much you get paid, either you're the boss and you do what is required to get the job done, or your told by your boss what to do to get the job done. Any job is the same, whether you play video games or are a janitor. You do what your supposed to or you get fired. The job of video game tester is like any other, you do the job or your gone. You can like your job and enjoy what you do or not, but if you expect to get paid, you have to do your job.

Now on to what a video game tester is, I'll explain how a game is made and where the tester fits in. When someone has an idea for a video game, the first thing that happens is the prep work for the game. What engine or program will be used, what is the story line or theme of the game. What will the game entail and what do we need to get the game off the ground. There is a lot of public opinion that is looked at the current video game craze is looked at and the future is guessed at to see if the game could make it big.

This is all paper work and done at offices at the video game companies. This is done by executives and company owners asking designers and programmers about what the game would do and they all ask the publishers what would sell in a year or two. That is how long this will take at a minimum. A video game is like publishing anything else.

The thing is made, which could take more than a year, it is then advertised and marketed. Hyped up and such but this also occurs during th design and creation process. News clips come out about the upcoming game and it is advertised. When the company making the game has actual video of the game they come out with screen shots to further entice the public.

When it is complete a company then publishes it and sells it to the public, using the media to sell the game and getting reviews from big magazines and online sites to further sell the game. Ads are created in an advertising department and put out in ways to promote the game.

There are testers in many of the stages of this process but they do not just play games, having fun and sipping soda as they blast their way to money while playing. A tester that works for the game designer and making company will work sometimes closely with the programmers and developers of the game, at other times they will give feed back and tips to the level designers and artists about what could be better and what just stinks in the game. They do not get a choice about what project they want or will play.

Now don't get me wrong, this is over simplifying the whole field but can you imagine if your boss asked you every time what you wanted to work on?

Many people get to choose what genre or area of games they want to be involved with but sometimes they don't have a choice. Some companies ask if a tester would want to work on this or that game this time around. But he sometimes does not get a choice. And that is the game he will work on for awhile, say a year or two. This is not industry wide but for the tester that works for a company that is making a game, the testers usually work on the same game for awhile, as one tester put it, "to know the game inside and out".

A video game during the creation and design phase is being made by a group of people. The game has many areas that are separate but they all work on the same game.

Graphic artists make all the things you see. They use very expensive and large programs to draw and create the graphics and art of the game. So graphic artists need a variety of skills, they first and foremost need t be artists with a portfolio of their art, they need to be computer literate in the programs the company uses for their art and they need to be familiar with video games and how the art and graphics are used in them.

The programmer creates the game engine that runs the game or works on an existing engine to change it to the current game. They work extensively with computers and have a lot of skills with programming and computer languages. This job requires a lot of education in computers and math.

The level designer takes the game engine and creates the actual worlds that the game is played on or takes the game and makes the game play how the game shows up on the screen. He adds the things that the artists create and puts them in the game, he adds people or whatever and places them, gives them things to do, and gives the player the tools to play the game. This job is very difficult as you are the gameplay of the video game. These guys create how the game is going to run and how much happens to the player at every turn.

The tester works at seeing that the game runs fine and there are no problems in any area of the game, also known as glitches. Glitches are spots that disappear, cause the game to fail or other wise ruin the gameplay and need to be found and corrected. He also plays the game to make sure the game is playable and can be played for the general audience it is targeted for. He goes through every level and area of the game looking for glitches trying to make the game fail to make sure it doesn't during real gameplay.

The tester can also be involved with the designers and artists to help make the game better. In some companies they work closely with them to help and improve the game anywhere they can. In other companies they do not work with them but are totally separate so that the game is tested without influence or hints from the designers. These are for types of games that require guessing or logic to figure out how the game parts are completed. These types of game require a tester that has to figure out how to do things in the game and they want to see how difficult the game is for them to get the right answers in the game.

The tester often has some input in the final game product when they work for the game company, at least in some way. They often give hints and tips about what could be better or look better in the game that is then implemented. The tester must know every part of the game to ensure it all works and that there are no problems with any part.

A tester that works for a publisher has a bit of a different job, he still tests the game but has no input for how the game is made. The game is already made and will not be changed unless there are major problems with it. The tester is merely trying to make sure that game is okay to publish and that the rating is consistent with what they have as far as the content.

The publisher is trying to make sure they sell a product that is good for their business and must make sure it is as they are advertising it, so the tester makes sure of all the possible things in the game work as they are saying they do.

For the tester this part of the industry is pretty straight forward, he test the game and writes down his findings and gives it to the boss. Nothing about what to change or what could be better, just does it work and how will it market.

The tester that works for a magazine, internet site or guides will have to play the game and see how it plays from the standpoint of the regular gamer. He will go through and point out the good and the bad and see how to actually win the game. He is not interested in what to make better only how much fun it is and how well they made the game.

For these types of jobs there are some different talents and education that are helpful. The tester that works with the company that makes the game will want to have some talent in computers and it would be helpful to have a background or knowledge in an area that the company uses to make the game. Programming in C/C++ computer language, 3D Studio graphics programs, video hardware knowledge and basic communications skills are all bonuses and can further the job opportunities of someone working in a video game company.

The tester that works for the publishers, magazines or internet reviews or guides will also find it beneficial to understand computers and will have to have some communication skill and English to write the story about the game and tell what the game does in a meaningful way.

For all these types of jobs, testers need to have a good background in computers, no matter if they are playing and testing for console games, handhelds or PC games. They will have to be using a computer to write their story about the game and communicate to the rest of their company or boss one a computer.

They also need to have good communications skills, not just be able to talk. They must be able to write effectively and put down in a clear understandable way what the game is doing and about the game, so English in school is important. The whole thing boils down to school, and high school diplomas are not going to cut it for a company that wants and needs educated and smart people working for them.

If all you have is a high school diploma, getting a job in the video game industry will be very hard. You need to have better education in areas such as, computers, English and math to do good at a job as a tester.

A video game tester is not just a job that plays video games, they test and play the game over and over to make sure all areas of the game work. They have to be able to play the game and write down in a clear, concise way what they are doing in the game in order for others to understand what they mean.

The job is not without it's benefits, but for the long hours, especially towards a deadline, and low pay it's not just playing games.

- Twilight Game

Tuesday 15 March 2011

Social Media Manager - Social Media Marketing Services

Social Media Manager -
As social media continues to grow and evolve, so do the rules of etiquette surrounding its use. Whether you're reconnecting with old friends on Facebook, using Twitter to promote your business, following bands you like on MySpace or sharing hobbies and interests with bloggers on LiveJournal, each of these platforms share some common guidelines of courtesy and etiquette, as well as more specific ones for each. Following these largely unwritten rules will make it easier for you to have a fun time and avoid unnecessary conflict, as well as help you meet your promotional objectives. The following is a brief guide to some of the major issues of good etiquette one should remember when using social media.

1. Introduce yourself.

If you don't know someone in real life, it can often be a good idea to introduce yourself when requesting to "friend" or "follow" them on Facebook, Twitter, LiveJournal, or similar social media services. Many users of such sites limit who can see their postings for privacy reasons, so they aren't going to friend every random stranger who requests access to their information. Similarly, for location-based social media services like Foursquare, many users will only accept friend invitations from people they know "in real life" (that is, not just on the internet) because of the potential for abuse and stalking.

Introducing yourself makes you less likely to look like a spammer or advertising bot, and helps engender good will with other users. Remind someone where or how you've met (if it was at a conference, a social gathering, a party or work-related event) when introducing yourself. Or if you've never met before, briefly explain why you're interested in friending or following them. If you plan on using social media for business purposes, this point of etiquette is especially important, as the last thing you want to do is be reported as a spammer and banned from using a service.

The corollary to this rule is that sometimes, you may wish to unfollow or "unfriend" a person. It could be because their posting activity no longer interests you, something they said or believe in offends you, or you just need to cut back on who you follow for time purposes. It is typically best to unfollow someone quietly and without an announcement to them about it, unless the person is someone you have known for a long time who would notice and find your unfriending puzzling or hurtful. In a situation like this, it is often best to explain yourself politely, for you may be able to resolve the problem (and save a friendship) instead of losing a contact completely.

2. Don't spam your friends or your business contacts.

While many use social media to promote their business activities, it is possible to do so without appearing like your only interest in following people is to promote yourself. Interact and engage with others-show interest in their activities, don't just promote your own. Don't comment on blog posts simply to link to your own site or services, as that's a quick way to be labeled a spammer and be blocked from numerous websites. Don't mass-follow people on Twitter and expect the effort to be reciprocated because again, you will only look like (and likely be) a spammer.

Set a limit on how often and when you post promotional messages. For instance, say you are an artist with a gallery show opening coming up. It's great to send invites out to your contacts via Facebook-once. Post an initial announcement about the opening there and on Twitter, and then maybe repeat the announcement once a week and right before the event to remind people. Posting constantly about it, multiple times a day, is not cool and likely to annoy people more than generate interest. Asking others to copy and help spread your announcement, without ever doing the same in return for them, is also bad form.

That said, posting a regular, routine schedule of updates to your social media network helps keep you in your readers' consciousness. I've found it a good schedule to follow to post at a Facebook update once a day, to the pages I'm looking to promote. Twitter can be used multiple times a day, say 2-6 at best, or else you begin to potentially lose your readers to over-promotion.

Even for non-business uses, people can be seen as "spammers" for how they use, or abuse, social media. Be considerate about how many Twitter contest entry posts you "re-tweet". Many people find it annoying to constantly see things like "Re-tweet this message to be entered in a drawing for a new iPad!" popping up in their Twitter stream. If you want to partake in such contests, consider setting up a separate Twitter account just for posting them. On Facebook, is it really necessary to allow a game application to constantly post your newest high scores to your news feed? Do you really need Foursquare to copy all your status updates (including visits to the grocery store or work) to your Facebook and Twitter streams? Be careful on Facebook with application invitations as well. Sending them repeatedly to everyone on your friends list can be annoying, and these apps can spread viruses to your friends.

3. Don't assume over-familiarity with celebrities.

Famous individuals are increasingly "breaking the fourth wall" between themselves and their fans. Musicians, actors, writers, and other public individuals can often be found participating on social media networks such as Facebook, MySpace and Twitter, and it's certainly good, cheap publicity for them. It can be exciting as a fan to have a celebrity you admire respond to one of your Tweets, or friend you back on Facebook. But it's important to remember that such contact does not make this person your new best friend. Repeatedly making wall posts on a celebrity's Facebook asking for autographs or personal favors is not good form. Neither is sending them Farmville invitations! (Yes, I have seen at least one celebrity post on her wall begging her "friends" to stop sending her invitations to join Mafia Wars, Farmville, and other Facebook games.) Also, don't simply try to use celebrities' large reader base to promote yourself, through posting advertisements for your own band or activity on their Facebook or MySpace walls.

But more than anything, you really, really don't want to end up like these fans, who used a musician's Twitter stream to track down his travel schedule, and when he'd be at his house so they could get pictures taken with him. Act like that, and you're just one step short of being taken to court for being an internet stalker.

4. Think before you type.

The anonymity of the internet often makes it easier for people to say things to each other that they wouldn't say face-to-face, and politeness can fly right out the window. It can also make it difficult to interpret tone, for sarcasm and irony don't always come across they way they might be intended. If you feel angry or upset about something you read on-line, or a comment made in response to something you've posted in your blog or elsewhere, don't jump to respond angrily right away. Take some time to calm down, walk around the block, make a cup of coffee...distance yourself in some fashion. Compose a calm response in your head before sitting down to type it up, or debate whether it's even worth responding at all. Some people purposefully set out to cause flamewars and anger on the internet, which is why there's a long-standing rule of netiquette: "Please don't feed the trolls."

If someone has called you out for saying something they find offensive, try to listen to their concerns instead of becoming defensive. I've seen friends repost insensitive jokes or statements regarding race, gender, weight, class, disability, political leanings, and religion. You might not even realize that a statement is offensive to others until it is pointed out to you, in which case, an apology can go a long way-and much further than telling someone to "suck it up" and not to be "so sensitive".

5. Remember who is reading your posts-or who could be reading.

If you don't privacy-lock your Twitter, LiveJournal or Facebook feeds, anyone on the internet can find them, and it might not be the people you want seeing your opinions, complaints, and activities. There have been stories of people being fired from their jobs for complaining about their boss on Facebook-when they had their boss on their friends list! Or fired after claiming a sick day and then showing up in posted photographs at a party that day instead. In one study in 2009, 8% of surveyed companies reported firing someone over their use of social media, and 17% reported having problems with how their employees use social media.

A potential landlord, employer, client or even a date can look your name up on a social network service and learn more about you than you might want them to know. Embarrassing pictures posted of you as a joke among friends could easily create the wrong impression of your professionalism, or lack thereof. If there are such pictures of you out there on the net, politely ask your friends to "un-tag" you from them if you think it could be trouble for your professional life (or better yet, ask them to delete the pictures entirely). And, similarly, be polite and oblige if someone asks you to do the same regarding a picture you have posted.

Social Media Etiquette: In conclusion

Social Media Etiquette is a complicated issue. But it is an issue that one must be aware of and study carefully if one is going to use social media successfully, whether for personal or professional reasons. I hope this guide has helped illustrate some of the common, most important issues in social media etiquette and given you some tools to make your experience utilizing it more productive.

- Social Media Manager

Monday 14 March 2011

All you need to know about jailbreak iPhone 3

If you search for “jailbreaking iPhone” in YouTube, you would definitely find a lot of related videos. You think that you might be able to follow any of these videos and change the software architecture of your iPhone. Well, you got it wrong, and you might eventually end up rendering your gadget useless. A valuable gadget like an iPhone needs to be given the respect it deserves. Don’t allow cheap softwares to tamper with the codes of your iPhone. So, is there a way we can really jailbreak the iPhone? The answer is yes, and what you are looking for is jailbreak iPhone 3.

Most of the so called jailbreaking experts you find online are just scammers who have a jailbreaking software. They use this software to hack your phone. Therefore, one can see that the effectiveness of their operation depends on the quality of the software. Now, this is something that you can do yourself if you have the same software. But, one needs to ensure the quality of the jailbreaking software used. This is very crucial since it can spell disaster to your gadget if you make the wrong choice.

There are numerous advantages to jailbreaking your phone which makes it impossible for iPhone users to refrain from using such softwares. Sometimes these softwares works, and most of the time they harm your gadget. Why risk your precious gadget to save a little money? You should definitely go for the best and opt for jailbreak iPhone 3. It can be used to jailbreak and unlock iPhone 3GS, 3G and 2G.

There are lots of things that you should be careful about while jailbreaking your software, therefore if you are doing it manually, it can be a very challenging task. If you are technically competent and know what you are doing, you can definitely give it a try. However, unfortunately the majority of the iPhone users is not that tech savvy, and hence relies on softwares to do the job for them. A good quality software will ensure a smooth operation.

You can completely trust jailbreak iPhone 3 to do this job for you. You can check various online forums to see the kind of support and appreciation that this software has received from iPhone users worldwide. However, you should conduct your own research before you download and use any jailbreaking software. This precaution will definitely pay off.

http://www.unlockiphone345.com/unlock-iphone/all-you-need-to-know-about-jailbreak-iphone-3.html

Sunday 13 March 2011

Igre - Online Flash Games

Online Igre -
Little kids love to imitate their older siblings. They especially are intrigued at the video games their older brothers and sisters are playing. But they aren't always able to play the games intended for the older kids. This makes them feel left out of the game play. Yet, they do not have to feel left out anymore. Makers of video games are realizing that the younger audience wants to play just as much as their older audience does.

Companies like Nintendo realize that the little players are not able to play their more difficult games. For this reason, they have begun making games for their younger audience, players from the age range of 5 to 8 years old. These games are teaching tools used to teach the younger audience how to master some of the fundamentals of video game playing.

MISS SPIDER'S HARVEST TIME HOP AND PLAY is a good example of a game for the younger audience. It is made by the makers of Nintendo DS. Its price range starts at around $29.99 and is given a rating of 4.5 out of 5 from Gamefactory. It is geared for players from 5 to 8 years old.

Young children may all ready be familiar with Miss Spider through David Kirk's books or television show. This video is geared like the books. The child gets to play as the character Miss Spider who is a vegetarian and lives in her magnificent world filled with colorful vegetation.

This game features four games and is presented in 24 levels. As the players master skills, they are able to unlock different features of the games. This will help teach the child basic game play features that they will need in order to play other video games in the future. Some of the features they will learn are how to use the four directional game pad to navigate in side scrolling and vertical falling games. They will also learn to jump over objects, perform super jumps onto moving platforms and control flying characters.

Miss Spider will also teach children some of the unique aspects found on the DS system such as blowing on the microphone to make something happen on the screen and using the stylus to draw and tap objects during game play.

The child has 24 levels in which he/she has to direct Miss Spider down different pathways. Each pathway has its own entrance. Some levels will not open until an earlier easier level has been completed.

The concept of the game is that the child must help Miss Spider and her family gather enough fruits and nuts to survive the winter. They have different tasks to complete in each game. For example in one game the child must control a spider as it floats down from the sky. The child must control the spider as it is falling toward the ground and keep it out of harms way of falling obstacles and at the same time hovering the spider over fruit pieces, adding them to their harvest for the winter.

Parents should offer help in teaching the children how to play the game and to read the instructions that comes with the game.

Miss Spider is considered a gentle game that is slow paced that could be perfect for young children.




Online Igre
Valentine's Day online games for kids are so much fun that they can be addictive, even for adults. I had so much fun playing these games, I almost ran out of time to write this article. And the interactive online games are free to play as many times as you like! Some of the games have catchy music in the background which adds to the fun. Get ready to see smiles on your kids' faces as they play these free interactive online games for Valentine's Day.

Online Game #1: Don't Break My Heart

The object of this game is to keep the heart in the air as long as possible by hitting it repeatedly at the bottom of the heart. This game is timed and scored. It also tells you the highest scoring game.

Online Game #2: Spot The Differences

Here you find and click on the differences between the 2 pictures. It's a timed game and the object is to find all 7 differences before times runs out. Sounds easy, should be easy, but it takes some concentration.

Online Game #3: Five Hearts In A Line

Remove the hearts by placing 5 hearts of the same color in a line. The hearts can only moved to a space only if the path is clear.

Online Game #4:Trap My Heart

The object of this Valentine's Day online game is to use the roses and chocolates to trap the heart. The less roses you use, the higher the score. This game is too much fun! Just when you think you've caught that tricky little heart, it moves again!

Online Game #5: Row Swapping Puzzle

Here you solve the puzzle by swapping the rows and columns of the scrambled picture. This one looks easier than it is.

Online Game #6: Off The Edge - Valentine Hearts

In this free online game you must stop the hearts from reaching the edges of the play area. Kids will be intrigued!

Saturday 5 March 2011

Double Jogging Strollers Reviews

Double Jogging Strollers -
Congratulations, you've had a baby and you're ready to put your running shoes back on and hit the road. Then a thought occurs to you. Why not bring along the little one as you enjoy the great outdoors?

In many cases, children as young as three months old can enjoy an outing in a jogging stroller (a child should be able to fully support their own head before starting this activity). This new piece of equipment can be a terrific addition to your baby accessories. Besides running, a benefit of most jogging strollers is their suitability to bumpy terrains. Their standard 16"/41 cm wheels are wonderful for off-road strolling. The optional 20"/51 cm wheel is for perfect rocky conditions and hiking.

After checking with your pediatrician and getting the green light to begin a running program with your little one, there are a few things to consider before racing out to buy a new jogging stroller.

There are a myriad of brands and models on the market. When selecting a stroller, safety should be paramount. First and foremost, a baby jogger should include a five-point harness to keep the child safely secured inside the stroller seat. Second, the jogger should have a reliable breaking system. As a backup precaution, many models also include a safety leash just in case of break failure or "runaway strollers" on a steep downhill. Finally, the overall structural integrity should be excellent. Check the stroller for loose nuts and bolts and shake it to see if the mechanics are well designed. Your stroller should be sturdy and make you feel confident that it has been well constructed and will keep your child safe.

After satisfying these basic standards, the next concern is the stroller's performance for the runner/parent. Here is a short list of what to consider when selecting a stroller:

1. Weight. All of the strollers are relatively heavy averaging about 20 lbs or 9 kilos. Add the weight of the child and any gear you may be bringing on your run, and you've got a sizeable load. Try to find the lightest model that satisfies your other specifications. Check the carrying capacity of the stroller to ensure that your child will be safely supported, as they grow heavier.

2. Storage. Ask your self how much space in your home you have to stow this item and consider if your will be loading the stroller into your car. Remember, a jogging stroller will not replace your lightweight everyday stroller! You may decide you need a quick release model that folds up quickly and takes up precious little closet space or you may opt for a sportier model with a cotter-pin release and larger wheels that requires more storage room. Quick release wheels are a handy if you have a car and plan to bring your stroller on outings.

3. Carrying capacity. Consider the weight and age of your child when selecting a model. Some brands convert to double strollers that accommodate two children. Another factor to consider is the stroller's space for your gear. Is there room for water bottles, diapers, extra blankets, etc. that you may want before, during or after your run?

4. Suspension system. Select a stroller that dampens bumps and vibrations. Try to take the stroller out for a test drive before purchase to check wheel resistance.

Now that your have your list of things to consider, its time to start shopping. Strollers will range in price starting at $200 dollars or 105 British Pounds. Deals can sometime be found by purchasing last year's model. Begin your search either online or at your local running shop. Specialized running stores can be a wealth of information regarding the strollers.

Shawneay Ocasio at the Super Runner's Shop in Manhattan, New York recommends Baby Jogger. Ocasio likes the one pin action to close the jogger and its lightweight construction. "We only carry Baby Jogger. Our customers tell us it's the easiest one to close, and the easiest one to store," says Ocasio.

"Weight is important. The Baby Jogger holds up to 100 lbs. (45 kilos) and weighs 18 lbs (8 kilos), it's one of the lightest strollers on the market," says Ocasio.

Lee Silverman, owner of Jack Rabbit, a running store in Brooklyn, New York, has two children and swears by "BOB" strollers. Silverman raves about the BOB's ability to quickly collapse for storage-a perfect design for city dwellers. "One of the great things about BOB is that all the wheels are quick release, if you have to put it in your car, it fits very easily," says Silverman.

Silverman uses his jogging stroller on snowy streets instead of a standard stroller. "Their wheels are designed to be a lot tougher than a regular stroller. They will survive a lot more," says Silverman.

Here is a sampling of what is currently on offer and where to find more information:

B.O.B.
Company started in 1994 in California by running dads

HIGHLIGHTS:
•Easily collapsible
•Redesigned harness for safer and easier use.
•Plenty of storage space
•Rear wheel brakes

NordicTrack: Apex Elite stroller

HIGHLIGHTS:
•Ergonomic handlebars
•Adjustable recline seat

InSTEP

More than eight models of strollers

HIGHLIGHTS:
•Lightweight aluminum frame
•Retractable canopy

GOZO 1x2 stroller

HIGHLIGHTS:

•Mountain bike style wheels
•Padded seats with three levels of recline
•Adjustable handlebar

Road Runner Sports

Internet home of the world's largest running store

HIGHLIGHTS:

•Glide suspension technology
•Will ship internationally call 858.636.7652

Kelty Joyrider series

HIGHLIGHTS:

•One handed folding mechanism
•Fits easily into car's backseat or trunk
•Bicycle style caliper brakes

Baby Jogger

Inventers of the three wheel jogging stroller, in business for more than 20 years.

HIGHLIGHTS:

•Lifetime warranty against manufacturer's defects
•Staged assembly process to ensure quality
•Available in the UK contact info@kidsense.co.uk

As a final note, don't forget to maintain your stroller like any other piece of sporting equipment.

•Keep the wheels inflated.
•Check the brakes periodically.
•Every so often, lift the stroller up and shake it to see if things are moving around, then tighten the loose nuts and bolts on the stroller.

Spring is right around the corner and it's a great time start exercising with your family. Jogging strollers are wonderful way to get out there and enjoy a terrific run while taking your kids along for the ride. Happy strolling!




Double Jogging Stroller Reviews


Double Jogging Stroller
I love Kid Cudi's new concept album, Man on the Moon: The End of Day as it is a solid concept album for a time when concept albums are rare and hard to find. It is the perfect follow-up to his mixtape, which many could have easily mistaken for a studio release. The production is polished as Kid Cudi works with Kanye West, and actually has some money to spend; on A Kid Named Cudi the production was solid for a mixtape, and Emile has returned to work on Man on the Moon but this one goes a lot farther. A Kid Named Cudi was a largely uneven release, and he needed Kanye West to take Man on the Moon to the next level.

Unlike Jay-Z though Kid Cudi did not rely on Kanye West for inspiration and was able to handle Man on the Moon on his own. The lyrics and solid, and stunning, because I was beginning to wonder if Kid Cudi could really rap or if he simply had a gimmick. The bangers on this album include Heart of a Lion, and Soundtrack to My Life. Hyyer and Pursuit of Happiness are also very good. However Kid Cudi is already being imitated by Wale, which is a good sign that he may be able to finish what Jay Electronica started to push from the underground into the mainstream two years ago. At this point I think that Wale wants to be Kid Cudi though, just like Jay-Z wanted to be a conscious artist but could not find it within himself to do so a while back.

The album is actually broken down into 5 acts. Most of the musical rhetoric deals largely with themes already touched upon by Madvillan and MF Doom, and arguably they are a lot better than Kid Cudi but the Kid brings a lot of metaphorical marijuana and prescription medications into the booth and therefore has his own unique take on Space Rap. However as far as concept albums go this record doesn't even come close to Speakerboxxx/The Love Below, arguably the best concept album of this decade. The fact that Kid Cudi is putting Cleveland back on the scene, and bringing a new energy for East Coast hip-hop, of which a new gimmick and tactic has long been overdue in order for them to compete with the South, is a good thing. Him and Wale together may have the effect of bringing some long overdue respect to the area ...